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Juggernauts PDF  | Print |  E-mail

Juggernauts

Before we start:

  • Both hosts choose a Juggernaut, who is marked with a special tabard or ribbon and given a special weapon (an oversized club, mallet, or a polearm).

The goal:

  • To kill more enemies and avoid the enemy Juggernaut.

Bonus points:

  • If the enemy Juggernaut kills no one during the scenario, the host gets 100 bonus points.

Conditions:

  • Juggernauts can not fight or hinder each other.
  • Juggernauts are invincible and invulnerable.
  • Juggernauts can only use the weapons given to them by the GM's.
  • Juggernauts can only attack members of the opposing host.
  • Juggernauts weapon is considered a "big stone" (when struck - hit points will be reduced to zero regardless of armor; when blocked with a shield - the blocker is unconscious for 5 minutes; when blocked with a weapon - the blocker can decide either to throw away his weapon as far as he can or be unconscious for 5 minutes).

The action:

  • Both hosts start at the same time from different sides of the game area.

Victory:

  • The host that manages to kill more enemies, wins the scenario.
  • If both Juggernauts kill no one, no one wins the scenario.

Duration:

  • 60 minutes.
 

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